COMIC REVIEW: Limbo #2 – The Man in the Machine | FanboysInc

COMIC REVIEW: Limbo #2 – The Man in the Machine

By Buddy Beaudoin

COMIC REVIEW: Limbo #2 - The Man in the Machine

Writer: Dan Watters

Arists: Caspar Wijngaard, Jim Campbell

$2.99

Image Comics

Clay is back on the hunt for The Thumb in the triumphant return of the analog — or as Dan Watters andCaspar Wijngaard call it — Limbo #2.

COMIC REVIEW: Limbo #2 - The Man in the Machine

Limbo #2 (2015) – Page 5

Man, This book is really cool. So, first off, the second issue is a dramatic change in pace from the first. Where issue number one set up the characters and the universe, this issue throws you headfirst into the action and the excitement of the neon noir thriller.

While investigating his video evidence of The Thumb, Clay sees an unusual character in the recording — someone that wasn’t there before. The mysterious figure pulls him into the television, and that’s where this book gets wild. What we learn is that the phantom is known as the Teleshaman and that he seems to have control over the television programming. More than that, he can see into the living room of every home with a television and he seems to be employed by The Thumb. From there, Clay is transported from program to program in an epic chase of his new villain.

COMIC REVIEW: Limbo #2 - The Man in the Machine

Limbo #2 (2015) – Page 9

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The art here is sensational. It hits me in all the 80s feels. Clay is blasted from game shows, to cartoons, to dramas, all the while being mocked by a Max Headroom character. It’s a perfect representation of 80s pop culture. This all culminates with a fight between Clay and Teleshaman in a scene that takes the radical cake. Sandy, the woman that took Clay in, hooks up her NES and thrusts Clay and The Teleshaman into a Street Fighter style fighting game. Through Sandy’s control, Clay lands a deadly KO and removes himself from the celluloid world by using Sandy’s VCR tape deck as an escape hatch.

The direction of this book is phenomenal. As it stands, there are still a lot of things happening in the story that have not been touched upon with any great detail, but what’s there is thoroughly entertaining. The art through the entire series has been loud and sharp. It’s very reminiscent of things like Grand Theft Auto and Tron but with a Maltese Falcon vibe in the storytelling. The pairing of the creative team is excellent, as Wijngaard and Watters seem to have a very firm grasp over where their story is headed.

COMIC REVIEW: Limbo #2 - The Man in the Machine

Limbo #2 (2015) – Page 18

What I would like to see more of, however, are these looming deity characters that Sandy interacts with. They’re stylized and nuanced, but more than that they seem to have a lot to do with the story happening in the background. While this issue was a blast to read and a joy to look at, there’s still not much that can be said about what’s going on with The Thumb or the larger story. Granted, they’re only in the second issue of the book, and it’s very good, but there are a lot of questions.

COMIC REVIEW: Limbo #2 - The Man in the Machine

Limbo #2 (2015) – Page 10

The “Best There Is”: The creative partnership of Wijngaard and Watters is a thing of beauty. They just click. This issue takes you on a journey through an 80s technicolor dream and it’s a hell of a ride. The art is so fine and detailed, and the story so unique and full of character. Limbo is a lot of fun.

The “Not Very Nice”: While this was a blast, there could be a bit more said about the characters driving the story of Limbo. There hasn’t been much said about them, and the story as a whole remains a mystery at large. Hopefully, the righteous artwork will not keep them from telling their actual story here.

FBI Score: 8.5 out of 10. Limbo is fun and imaginative. It takes every child of the 80s back home and fills their heads with nostalgia and a land before polygons. Wijngaard and Watters have a clear vision, and it’s nothing short of beauty watching it play out.

 

Buddy Beaudoin

Buddy Beaudoin is a writer and independent comic creator from Upstate, NY. He's a fan of tea, spacey music, and a nice pair of slacks. He LOVES comics. Batman, Swamp Thing, and Jonah Hex are some favorites, but he's also a pretty big fan of the indies. Should you ever need him, walk outside and yell his name loudly...

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